I noticed that the material textures weren't displaying correctly. Glass Materials I was working on my studio 6 project in Rhino, trying to create a hero shot render of my model with Vray. In the Object Properties dialog, when you select Plug-in or Basic you are selecting whether the texture definition will be a Rhino (Basic) texture or a V-Ray (plug-in) texture Free Vray Materials for Sketchup & Rhino. BOTH allow those materials to include bump-maps. BOTH V-Ray and Rhino allow you to define new materials. However, you can (and usually should) override this behavior Sharing Texture Data Between V-Ray and Rhino. By default, a V-Ray texture is applied by Rhino using the Surface mapping, so that it appears to have the same size it would have in the real world (so a 500x500 pixel image with a 96dpi resolution will be 5.2 square when applied to the model), regardless of the model dimensions.
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